TydiumCraft Skin API
What does it do?
The API makes it easier for your Bedrock skin to be rendered and outputted! Usually, you would have to use api.geysermc.org to get your texture ID, then figure out a way to use it in your preferred skin API (we send it to mc-heads). The TydiumCraft Skin API does it automatically for you. It also works with Java skins!
Using the API!
Using the API couldn't be any more simple than what it is! First off, make sure that you have the latest
version of Floodgate! It is RECOMMENDED that you stay on the latest version of Floodgate!
Then by using the UUID of your Bedrock player (Not to be confused with XUID), you can put it into this link
https://api.tydiumcraft.net/v1/players/skin?uuid={UUID}
and this will give you the default
output of a body render, which should look something like the image below:
Using the URL above will always give you the default render. There are a few more customization options to choose from. To use them add an ampersand (&) at the end of the URL and use one of the options below to put after it. Repeat that if you want an additional option.
It should look something like this:
https://api.tydiumcraft.net/v1/players/skin?uuid={UUID}&{Option}
API Render Options
Primary Options
Avatar | type=avatar
Head | type=head
Body | type=body
Player | type=player
Combo | type=combo
Cape | type=cape
Skin | type=skin
Additional Options
Size | size=(number) Changes the image size.
Flip | direction=(left/right) Flips the body and head renders.
Download | download
Instead of redirecting to mc-heads, pipe it through TydiumCraft servers for a direct download. This option will only work with type=skin. Using it on other types will result in a 403 Forbidden error.